
When Toonboom were asked, the response was the opposite – “Sure, we’ll put that in” – so as a result the program is, in my opinion, a bit bloated – but far more powerful than Flash. When people asked Adobe or Macromedia to make a change, the response was: “Maybe, we’ll think about it”. It’s a steep learning curve, as Toonboom is far more complex than Flash. Regarding Toonboom, I’m currently learning it. But that said, there’s been almost no improvement since Macromedia v8, which is the one I still use! I think they’re trying to kill the program, either through neglect or design, hard to tell. This alone makes the program impossible for me to use, as there is now a single undo history, rather than many different ones.
#Adobe animate symbols puppet pro#
I haven’t used Anime Studio Pro for 6 years, and then only briefly, so can’t speak much for it, but to say that the brush tools are much nicer than those in Flash.įlash CS6 would be the last Flash I’d use for anything, because Adobe, for some bizarre reason, removed object level undo (which means that individual symbols no longer have their own internal undo history).

The website should give you some idea of the power of that app, though their work is live action. I find After Effects to be quite interesting – though I haven’t had as much time to get into it as I’d like. That thing hasn’t changed an iota since 2000, or probably earlier.Īnyway, hope that’s of some use. I know of some shows that use a lot of hand drawn work in Flash – it must be torture. I find the brush tools in Flash to be ghastly – I only use them for sketching thumbnails, how anyone can use them to do nice drawings is a mystery.

Best to try both, maybe spend a month or two on each, and see what takes your fancy, and which suits your personal style. To take your work to the next level, it’s really a choice between Flash/AE, and Toonboom. Personally, I’m patching the gaps in the program by learning After Effects.

So, no change in policy there over 12 years! Flash CS6 is coming out, and from first glance, they haven’t even attempted to add any significant features for artists, and none for animators. I haven’t used Toon Boom enough to make a very decent comment – though the situation with jobs still very much favours Flash.
#Adobe animate symbols puppet free#
If you want to follow along some of my Flash lessons, then click here to get 7 days of free unlimited access to. The site I maintain for finished films: incubate pictures. The animation was technically challenging, as there were extreme frame limitations and memory constraints, but the final project was fun. I recently created all the character animation on the original Disney game ‘Where’s My Water’, which became pretty popular. ‘Don’t Frack our Future’, a 5 minute long animated short for a UK anti-fracking campaign, run by Lush, a cosmetics company. ‘There’s No Tomorrow’, a 34 minute long introduction to resource depletion and the impossibility of infinite growth on a finite planet. Some After Effects was used to add blurs and depths, and to improve colour saturation and levels. I try to make the puppetry look as invisible as possible. Many scenes are also created with symbol/puppet systems. Most of the scenes were animated traditionally, either by hand, or in Harmony, Photoshop or Animate CC. Most of the reel uses footage from my Lynda / Linkedin courses: I’ve worked in animation since being hired by Don Bluth in 1988, and have worked in feature, tv, interactive and mobile/web. Selecting a region changes the language and/or content on O Connor, animator, designer, cartoonist, indie film-maker. You can borrow a mouth for one character and use it on another or make new mouth sets entirely. Mouth shapes are Adobe Photoshop and Illustrator documents. This goes a long way to showing what a character is thinking or feeling.Įxcept for the neutral, smiling, and surprised expressions, which come from the camera, everything that drives mouth shapes in Character Animator comes from the audio. You can tweak how long mouth shapes last and how exaggerated they are. In either case, you can customize and alter specific mouth shapes in Character Animator or manually assign certain mouth shapes to the puppet at particular times in the recording.

You can use Adobe Sensei AI technology in Character Animator to assign mouth shapes, or visemes, to mouth sounds, or phonemes. Animating lip-syncing with Adobe Character Animator.
